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2、The heaven-hued sapphire and the opal blendSiege Craft TD<p>We're going to be streaming on our Twitch channel a spot early today as we have a whole bunch of European Monster Hunter 4 Ultimate demo codes to give away.</p><p>We'll be testing out Capcom's multiplayer servers to the max with 4 players across all three demo monsters - the Great Jaggi, Tetsucabra, and Gore Magala.</p><p>Joining me will be Pocket Gamer editor Mark Brown, AppSpy ed Peter Willington, and Monster Hunter veteran Theon Harrison from all the way over in Gibraltar.</p><p>Full disclosure: everyone other than Theon is a tad pap at Monster Hunter. Get ready for some cringing if you're an experienced hunter!</p><p>The monster hunting will start over on our Twitch channel bang-on 4pm UK time / 8am PST / 11am EST. If you're reading this a little too late, you can still see how we fared in the past broadcasts section.</p><p>Be sure to stick around until 6pm UK time / 10am PST / 1pm EST for the Pocket Gamer Podcast, which will be making its long-awaited return right after the 3DS stream!</p><p>Want to play the demo yourself? Use one of the codes below! If they've all been nicked already then tune in to the Twitch show for more codes in the chat room!</p><p>A071XVCJ205138SDA071XVCK02JP57QXA071XVCL0P11U7KJA071XVCM03MGDNDQA071XVCN2KNCRDMNA071XVCY1CWCM25YA071XVCP1KB16R05A071XVCQ02X883VAA071XVCR07H5MTH5A071XVCS1EV1V4JAA071XVCT2XMKS6DJA071XVCU0V9B17XLA071XVCV17SU521JA071XVCW2G4HCGXVA071XVD036HHGWJPA071XVD12NXDTA9K</p>
3、<p>Amazon UK has updated the product page for the PS Vita version of the visual novel Steins;Gate with a May 22nd release date.</p><p>Does that mean we could own it only three weeks from today? Hopefully.</p><p>As this isn't an official announcement for the game's release date it's best to take it with a pinch of salt. And, if you're wondering, there's no word on a US release date yet.</p><p>Initially released in 2009 on the Xbox 360, Steins;Gate has been ported to a new console once a year, but only received an English translation on PC in the past year.</p><p>There should be an iOS translation coming sometime after the PS Vita version is released too. You can find out about that in our previous news post.</p><p>Or you could try battling through the Japanese version, available on the App Store and Google Play.</p>With safest distance I mine honour shielded.
4、Whose bare out-bragged the web it seemed to wear:<p>Rip Them Off is an upcoming management, puzzle and tower defense hybrid from developer Lozange Lab that looks to be a satire of corporate greed. We've covered the game previously when it was first announced but now we have an exclusive dev diary to share with you all that looks at Rip Them Off in greater depth.</p><p>The video, which you can see embedded below, shows players one of the first levels in the game, explaining how Rip Them Off works and the different strategies you can employ whilst playing the game.</p>
1、<p>This is Peter's last day at Pocket Gamer. From Monday he'll be following his dreams as a producer for Auroch Digital.</p><p>Peter joined Steel Media as a freelance reviewer, before coming aboard as handheld editor. He was also our go-to man for extended, diary-style reviews of unappetising free-to-play games, because he can be enthusiastic about anything.</p><p>It was when we started taking video content more seriously that he came to more widespread attention. Along with video editor James, he produced dozens of hands ons, appeared on countless livestreams on Twitch, and generally took every opportunity he could to get his cheeky face and his world renowned baritone all up in your grill, whether to giggle at nonsense or deliver balanced essays on gender politics.</p><p>But this is just the stuff you knew about. The thing is, Peter is just as nice when the microphones and cameras are switched off.</p><p>He'll obligingly jump on stage to introduce an event, come up with exciting projects (like the B-Sides choose-your-own-adventure that he cajoled us into writing), and generally just do what he can to make the working day more interesting, productive, and enjoyable. Whoever you are, you can't not get on with Peter Willington.</p><p>So we'll miss him, and we're all terrifically bummed.</p><p>Thankfully, we can welcome the awesome Alysia Judge, a rising star in the games media firmament who's already worked with James and the rest of the team on various videos like this one and this one.</p><p>Alysia will be taking over as editor of AppSpy next week, and we're confident that we couldn't have found anybody more qualified to take the reins from the mighty Mr Peter Willington.</p><p>Bye Peter!</p><p>*sniff*</p><p>The Steel Media team</p><p>Mumbai-based developer Yellow Monkey was delighted to have its tile-based puzzler Socioball selected as the runner-up in Pocket Gamer Connects Bangalore's Very Big Indie Pitch.</p><p>Our panel of distinguished judges picked Socioball for its clean art style, pleasing puzzle mechanics, and particularly clever Twitter integration.</p><p>You have to guide the game's titular ball to the goal in order for complete each puzzle. To do this you need to place an assortment of tiles down, of which there are eight different types, including jump tiles, switch tiles, and directional tiles.</p><p>This plays not entirely unlike an isometric 3D version of Brickhouse, or a more complex version of ChuChu Rocket!</p><p>However, where Socioball really stands out is in its level editor - or, more accurately, how it shares its levels.</p><p>You design a level in much the same way as you play. Drag tiles, drop them, playtest. The magic touch happens when you choose to share said level - it's sent out into the Twittersphere as an image alongside the level title and #socioball hashtag.</p><p>Embedded within the image is a hidden watermark, which Socioball scrapes from Twitter by tracing the #socioball hashtag. The game is then populated with extra user-generated levels from around the world.</p><p>It's ingenious stuff, and Yellow Monkey has already chosen many of its favourite user-made levels to add to the game's 70 existing levels so they don't disappear into the online ether.</p>